Design Thinking for Online & In person Learning

LLI

Location: LUMS Learning Institute- Ground Floor Academic Block (Out-Gate Entrance; Opposite OSA)

Workshop Description

In the rapidly evolving landscape of education, the role of educators has never been more crucial. In the case of online learning, this role requires a much more diverse and empathetic approach towards learning experience design. To meet the diverse needs of students and prepare them for an ever-changing world, it is essential to adopt innovative approaches to teaching and problem-solving. One approach that holds immense significance for educators is Design Thinking and Learning Experience Design.

Design Thinking is a human-centred problem-solving methodology that originated in the design field but has since found applications in various industries, including education. LLI in collaboration with LUMSx has organised a workshop for educators on offline and online learning experience design. This workshop is particularly important for those who would like to work with LUMSx in designing online courses in the future. 

Advanced Preparation

None 

Time Commitment

1 day 

Format

In person

Workshop Delivery

The workshop includes interactive activities, mini lectures, and exercises with a focus on making design learning student centric. Participants will learn the use of innovative and creative techniques to be applied to the experiential design learning process. There will be opportunities for individual work time, small group discussions for peer feedback and reflection on how to move form the offline to the online world.

Registration

Registrations will open soon.

Cancellations

If you need to cancel your participation in this workshop, please email us at lli@lums.edu.pk as soon as possible as there are people on the waitlist who wish to attend the session

Facilitators
LUMS
Dr. Suleman Shahid
Associate Professor, SBASSE, LUMS

Suleman Shahid is working as an Assistant Professor in Computer Science where he directs the ‘Computer Human Interaction and Social Experience Lab’ (CHISEL). His research interests include assistive technologies (mobile apps and VR/AR systems) to enhance the quality of life of persons with disabilities (e.g. autism, dyslexia, visual impairment) and older adults, educational technologies for children (child-computer interaction), and affective computing.

Sameen Asghar
Sameen Asghar 
Program Specialist

As an educator and instructional designer, Sameen has a keen focus on the intersection of education and cutting-edge technology. She did her master's degree in Instructional Technology and Media from Teachers College, Columbia University. Sameen has cultivated expertise in harnessing advanced technological tools to optimize learning experiences. She has also been actively involved in projects investigating learning within informal environments, including adventure playgrounds, makerspaces, and toolkits for science education. 

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